EON PROTOCOL(EOT)

The web based gaming industry has blasted quickly to where it is currently: a multi-billion-dollar industry that is just anticipated that would become considerably further as premium levels spike to an unsurpassed high.

Information demonstrates that the gaming business is worth $109 billion dollars in 2017 with that assessed to move to nearly $130 billion by 2020.

In spite of the gigantic market, there are still a few issues.

New and autonomous amusement engineers or studios still face the boundary to passage of time and expenses from a diversion’s idea to really entering the market. It’s outstanding today that littler amusement studios have no chance to get of being presented to the general population without no less than a couple of million dollars in the bank.

With the blockchain, in any case, things are beginning to improve.

The greatest cash producer of the present recreations are in-diversion things, which are basic virtual resources that either fortify the player or are only for makeup; luckily, the blockchain makes the creation and exchanging of virtual resources so substantially less demanding.

This expanding interest for rich virtual gaming universes where owning and exchanging virtual resources is conceivable fills a critical need for amusements as they give a dependable channel of income for engineers.

This additionally benefits players themselves; the time and exertion put in by the gamer can fulfill their longings and in the meantime, profit through exchanging these virtual things on commercial centers, which will soon be empowered on the blockchain.

Like every single good thing, there are a few issues inalienable in this circumstance.

To start with, engineers need to beat specialized difficulties in scaling the amusement content itself particularly in hugely multiplayer web based diversions (MMOs), and also illuminating every one of the difficulties identified with cryptographic forms of money and resource stockpiling records.
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Presenting EON PROTOCOL(EOT)

The EON PROTOCOL(EOT) platform, based on the blockchain, can fix the current state of affairs and put all developers in the same conditions. In addition, it will provide an opportunity for developers to communicate directly with customers and not pay for it commissions. This platform is a network run by developers and encouraged by users using the EON service token. The existing centralized model forces developers to spend about a third of the budget on placing their product on large mobile application platforms. EON becomes an alternative to such platforms and helps developers to distribute their product for almost free, which gives them the opportunity to invest the saved money in further development and improvement.

The innovation and advantages of the project
The project innovation is to integrate blockchain technology into the world of mobile game. And this sphere is great for such integration.As early as 2014, the first game based on blockchain demonstrated the success of this alliance.A year later, after the appearance of the Ethereum, it became easier and more convenient to create games on the blockchain and their functionality and gameplay improved. Also, the advantages of the blockchain allow the game to be free, reliable and available, which is ideal for the sphere of mobile games.
After the first generation of blockchain games, the second was created with a more diverse gameplay and an expanded set of functions. It attracts more users and draw their attention for a longer time.

In addition to all of the above,the EON platform solves the following problems:

Payment functions
Of course, existing game platforms accept almost all currencies, but local authorities in some regions allow for settlement only in local currency. Therefore, developers are forced to contact regional intermediaries for payment, which increases the associated costs in the production of the product and increases its final cost. In addition, games can simply become unavailable to users from any remote regions where such intermediaries don’t exist. In addition, even when placed on a platform, often the payment for your product has to wait for several months, which doesn’t increase the convenience of such a system.
Dissemination of information about products
Dissemination of information about products is very expensive for developers. So much so that not everyone can even afford to publish on large platforms and / or an expensive advertising campaign and are lost on the background of larger developers. In addition, game manufacturers don’t have the ability to track their users and therefore don’t know in which market their product is more successful and where to invest more.

TOKEN STRUCTURE
The EON token is an official token through which all actions within the platform will be performed.
Total released 2 billion one hundred million tokens, 6 hundred and 30 million of which will be available for sale, and 20 million will go to the Bounty program, which is already on and will continue until July 26 of this year.

The project development plan

  • End of 2017- the emergence of the idea of ​​creating an EON platform, the foundation of the EON Foundation.
  • Beginning of 2018 — the launch of the EON token and the game’s pioneer, based on the second-generation blockchain.
  • Mid-2018 — integration of the EON token and games, development of the beta version of the EON platform
  • Beginning of 2019 — launch of the Internet version of the EON platform
  • End of 2019 — launch of the platform version for mobile phones

Token: EON (service token)

Total tokens: 2.100.000.000 EON

On sale: 30% (630.000.000 EON)

The Bounty Program: Amount: 20,000,000 EON (at the current exchange rate of $ 600,000)

ROADMAP

More information
Website -  http://eontoken.io/
Whitepaper -  https://docsend.com/view/yuhe5nc
ANN thread — https://bitcointalk.org/index.php?topic=4432974
Twitter -  https://twitter.com/EonToken
Facebook -  https://www.facebook.com/eontoken
Telegram — https://t.me/eontoken3

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